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10 Small Design Mistakes We Still Make
Don’t Make Me Think by Steve Krug

The saying that “good design is obvious” is pretty damn old, and I am sure it took different shapes in the previous centuries. It referred to good food, music, architecture, clothes, philosophy and everything else.
We forget that the human mind changes slowly, and the knowledge you have about human behaviour will not go old for at least 50 years or so. To make it easy for you, we need to keep consistent with a couple of principles that will remind us of how to design great products. We should be told at least once a month about these small principles until we live and breathe good design.
The human brain’s capacity doesn’t change from one year to the next, so the insights from studying human behaviour have a very long shelf life. What was difficult for user twenty years ago continues to be difficult today — J. Nielsen
Revisiting: Don’t Make Me Think
Steve Krug laid out some useful principles back in 2000, after the dot-com boom which are still valuable and relevant nowadays. Even after his revised version, nothing changed. Yes, you will tell me that the looks are more modern and the websites are more organised and advanced (no more flash!). But what I mean about that is — nothing has changed in human behaviour. We will always want the principle “don’t make me think” applied to any type of product we interact (whether it is a microwave, tv, smartphone or car).

1. We don’t read, we scan
The reason for that is — we are on a mission, and we only look for the thing that interests us. For example, I rarely remember myself going through all the text on the homepage of a product website. Why? Because most of the web users are trying to get something done, and done quickly. We do not have time to read more than necessary. And we still put a lot of text because we think people need to know that. Or as some…